When schools are seeking out the latest education opportunities in the area of emerging technology, it doesn’t get more exciting than virtual reality. But it can be daunting for educators to understand where to start. Through our work with schools and taking students from Key Stages 3 to 6 through this process, we’ve come up with a list of our top 6 things you should consider before jumping into the virtual reality world.
Top 6 things to consider
1. Consider the usability
There’s a variety of headsets available, cheap or expensive. Consider how many you need and if you hire rather than buy. If your school has firewalls in place with restricted internet access, IT will be required to support the implementation process.
2. Have Virtual Reality intro day
Consider having a day to allow the students to explore with various equipment and software. Find more content if headsets are stand-alone types and support students to do some research.
3. Be mindful of health & safety
When providing an immersive subject experience for your students, health and safety is imperative. Oculus offer a great resource with more information on what you may need to consider when using of headsets. https://www.oculus.com/safety-center/
4. Integrate VR with your lessons
You wouldn't want to have a box of VR headsets in the cupboard that never get used. Include it in a lesson plan so it becomes part of your subject teaching.
5. Combine creativity and technology
How far can you go? Student can create wonderful projects, you could decide to create your own content, students can design in VR, coding, taking 360-degree images, editing in Photoshop or building in 3D.
6. Teach, lead and inspire!
Exposing students to emerging technology opens doors to conversations on future careers and work placement opportunities. Help them join the dots!
Have a look at our high school case study here