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What happens when students become VR creators?
Written by Gloria Seo (Head of Immersive Learning) The CAMIL model, explored in an earlier post, makes the case that VR supports learning best when it is driven by pedagogy, not novelty. Nowhere is that clearer than when students become the creators. So what are students actually learning when they build in VR? In VR Create, part of the eVR Classroom, students build their own interactive 360° worlds. They film real places, plan the path a visitor will take and add hotspots, n

Priteen King
2 days ago2 min read


When Past Experiences Hold Back Future Learning: Why Purposeful VR Experiences Matter More Than Screen Time
Schools are right to be cautious about adopting new technologies. Over the past decade, many educators have encountered challenges with virtual reality ranging from complex device management and software updates to curriculum integration, teacher training, and questions about educational value. These experiences have understandably shaped perceptions of VR in schools. But perhaps the question is no longer whether students should use technology. The question is whether technol

Priteen King
Oct 133 min read


Why edgedVR Is the Best Choice for Curriculum-Aligned VR in Australian Schools
Virtual reality is changing the way students learn, but not all VR education solutions are created equally. Many VR companies focus on one-off experiences, headset demonstrations or pre-made virtual tours. edgedVR goes further. We help Australian schools use immersive technology as a genuine teaching and learning tool, with curriculum-aligned content, teacher support and student-created VR projects. For schools looking to move beyond the “wow factor” technology, edgedVR provi
Jai Sloper
Jun 12 min read
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