Before jumping into purchasing devices there's a few things you might want to explore.

Head Mounted Devices (HMD) are a big part of the experience, and the question is what do schools need to know to make an informed decision?

We went out and did the research, evaluated various HMDs, investigated available educational content, assessed challenges with school system networks and then tested with students and teachers to help you decide.

Deciding what’s important and what’s not means different things to different schools, therefore we’ve outlined the top 4 key pain points to help you on your way.

1. Student Safety: Movement & Space

The freedom to move around with a HMD is known as Degrees of Freedom (DoF) - You have a choice between 3DoF or 6DoF. Each will be best used for a different scenario.

Here are some of use cases we’ve found our School Customers are looking into.

3 DoF use case - Mainly for viewing specific subject related content, best used during a lesson to enhance student engagement. Better for junior high or when students are seated with limited movement required. It's still a great immersive experience. Here are some 3DOF option to look at: DPVR P1 2.5K or 4K and Pico G2

6 DoF use case - Designing and exploring on various creative applications with freedom of movement, gaming type applications and open choices for app purchase. Minimum of a 2Square meter space required for safety and movement. Look for Oculus Quest 2 (has some limitations) or HTC Vive Focus 3 and Pico Neo 3.