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Shape the future
of Active learning
edgedVR, leading provider of VR education in Australian schools, provides curriculum‑aligned VR education content, introduction programs, school workshops, student VR creation tools and NESA‑aligned teacher professional development across Australia.

Classroom Use Cases Student Projects
Wondering how VR is used in the classroom, see what students are creating...

Australian Curriculum
We're 100% Australian, building and hosting Curriculum‑Aligned Virtual Reality Learning Content

eVR Classroom for Schools
Our unique VR platform that delivers content for immersive learning and gives students agency to create
FAQ
edgedVR FAQ
VR in education uses immersive virtual reality experiences to help students explore places, concepts, environments, and scenarios that may be difficult, expensive, unsafe, or impossible to access in a traditional classroom. In Australian schools, VR can support curriculum-aligned learning by making lessons more engaging, visual, and interactive.
VR helps students build understanding through experience. They can investigate real-world topics, explore 360° environments, practise digital skills, collaborate on projects, and create their own immersive content. When used with clear learning goals, VR can support curiosity, creativity, critical thinking, communication, and deeper engagement across subjects such as Science, Geography, History, English, STEM, sustainability, and digital technologies.
Students can create their own immersive VR content using eVR Classroom, edgedVR’s education platform for student-led 360° projects. The platform supports students to build, design, and share virtual experiences connected to classroom learning, including storytelling, STEM, geography, history, sustainability, and cross-curricular projects.
edgedVR is fully compliant with e-Safety commission for educations. Students work in controlled creative environments, not open web browsing. Content is curriculum-focused and teachers maintain the same supervision and behaviour management as any classroom activity. VR sessions are timeboxed to avoid extended wear with age appropriate VR headsets.
Student data and creations stay within your school's controlled environment. We don't harvest student information for marketing or sell data. Account setup follows standard school privacy requirements and can integrate with existing student management systems where needed. No student email required.
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